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Tom Wilkinson Portfolio

Tom Wilkinson Portfolio

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Heistman Blog Entry 4 – Keeping Inventory and Hub World

Posted on August 4, 2022November 7, 2023Game Design

Since the last entry, I have added a hub area with fully functional level doors and created the EMP, along with a laser field hazard for it to disable. I have also made some tweaks ...

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Heistman Blog Entry 3 – Gadgets and Pickups

Posted on August 4, 2022November 7, 2023Game Design

Since the last entry, I’ve created a gadget management system that handles placing, removing, and saving the position of gadgets in a level. I have also begun work on the treasure pickup and inventory systems, ...

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Heistman Blog Entry 2 – Laying the Foundation

Posted on August 4, 2022November 7, 2023Game Design

Since the last blog entry, I have started working on a lot of the backend elements of the project, as well as performing the usual tasks when setting up a new project. As mentioned in ...

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Heistman Blog Entry 1 – New Start, New Idea

Posted on June 13, 2022November 7, 2023Game Design

For this project, I will be creating a demo of a game mechanic in Unreal Engine version 4.26. Context The game will be a third person heist game where the player has to steal treasure ...

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Soma Cruz (AoS) – Rivals of Aether Character Mod

Posted on February 14, 2022November 7, 2023Personal Projects

https://steamcommunity.com/sharedfiles/filedetails/?id=2189317686 This is a character mod I made for Rivals of Aether, a platform fighter game similar to Super Smash Bros. The character, spritework and sound effects were taken from Castlevania: Aria of Sorrow, but ...

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Level Theme from “Clocking Out”

Posted on February 11, 2022May 5, 2025Music | Composition

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