Level Theme from “Clocking Out”
This was the level theme of a game prototype I developed with a team in Year 2 of Uni. The game was a top-down shooter where the player descends an office building filled with zombies. I took inspiration from the arcade-like controls and dark atmosphere, deciding to make something using retro instruments you would find on a Sega Genesis game. I’m quite happy with how this turned out in the end, it was certainly stuck in my head for a good few weeks after the module wrapped up.