Heistman Blog Entry 6 – Cameras on the Walls

For this entry, I have added a camera gadget to the project. This would allow the player to peek around corners without alerting any potential guards.

The camera works by setting the player’s view target to it, disabling any inputs from the character’s end. It then removes elements of the UI until the player exits the camera, at which point it relinquishes control back to the HeistmanCharacter pawn.

While possessing a camera, the player can angle it through the movement keys (WASD by default)

For the next entry, I will create another level with a large treasure at the end to showcase how gadgets can be used to steal it.