“With Great Power” – Spider-Man Inspired Shooter
This project was made for my “Advanced Game Mechanics” module at University, where the brief was to take a mechanic from a game or genre and insert it into a genre where it isn’t normally ...
This project was made for my “Advanced Game Mechanics” module at University, where the brief was to take a mechanic from a game or genre and insert it into a genre where it isn’t normally ...
“Project Pocket” is my Master’s project for my final year at Teesside University. My goal was to create an adaptation of English Pool that was tailored for a multiplayer party scenario, similar to how Mario ...
Here is the full list of posts on my Industry Portfolio Development project, “Heistman”. The concept was based on IPs such as “Persona 5” and “Lupin III”, where the player makes use of gadgets to ...
In Year 2 of University, I was tasked with creating a Mario Kart game with a team of others as part of the Journeyman module. I held the role of lead gameplay designer, as well ...
Since the last entry, I have recorded and edited a gameplay demo video showcasing the mechanics I’ve developed in this project. This video goes over everything we’ve covered in these blog entries, in a quick ...
For this entry, I have created a short level to showcase the abilities of the gadgets. This also demonstrates how gadgets placed in one level will not appear in another. This is an aerial view ...
For this entry, I have added a camera gadget to the project. This would allow the player to peek around corners without alerting any potential guards. The camera works by setting the player’s view target ...
Since the last entry, I have added a new type of door that can lock, as well as a new gadget that can bypass it. I have also added some basic inventory UI to help ...
Since the last entry, I have added a hub area with fully functional level doors and created the EMP, along with a laser field hazard for it to disable. I have also made some tweaks ...
Since the last entry, I’ve created a gadget management system that handles placing, removing, and saving the position of gadgets in a level. I have also begun work on the treasure pickup and inventory systems, ...