Heistman
Here is the full list of posts on my Industry Portfolio Development project, “Heistman”. The concept was based on IPs such as “Persona 5” and “Lupin III”, where the player makes use of gadgets to ...
Here is the full list of posts on my Industry Portfolio Development project, “Heistman”. The concept was based on IPs such as “Persona 5” and “Lupin III”, where the player makes use of gadgets to ...
Since the last entry, I have recorded and edited a gameplay demo video showcasing the mechanics I’ve developed in this project. This video goes over everything we’ve covered in these blog entries, in a quick ...
For this entry, I have created a short level to showcase the abilities of the gadgets. This also demonstrates how gadgets placed in one level will not appear in another. This is an aerial view ...
For this entry, I have added a camera gadget to the project. This would allow the player to peek around corners without alerting any potential guards. The camera works by setting the player’s view target ...
Since the last entry, I have added a new type of door that can lock, as well as a new gadget that can bypass it. I have also added some basic inventory UI to help ...
Since the last entry, I have added a hub area with fully functional level doors and created the EMP, along with a laser field hazard for it to disable. I have also made some tweaks ...
Since the last entry, I’ve created a gadget management system that handles placing, removing, and saving the position of gadgets in a level. I have also begun work on the treasure pickup and inventory systems, ...
Since the last blog entry, I have started working on a lot of the backend elements of the project, as well as performing the usual tasks when setting up a new project. As mentioned in ...
For this project, I will be creating a demo of a game mechanic in Unreal Engine version 4.26. Context The game will be a third person heist game where the player has to steal treasure ...