Heistman Blog Entry 4 – Keeping Inventory and Hub World
Since the last entry, I have added a hub area with fully functional level doors and created the EMP, along with a laser field hazard for it to disable. I have also made some tweaks ...
Since the last entry, I have added a hub area with fully functional level doors and created the EMP, along with a laser field hazard for it to disable. I have also made some tweaks ...
Since the last entry, I’ve created a gadget management system that handles placing, removing, and saving the position of gadgets in a level. I have also begun work on the treasure pickup and inventory systems, ...
Since the last blog entry, I have started working on a lot of the backend elements of the project, as well as performing the usual tasks when setting up a new project. As mentioned in ...
For this project, I will be creating a demo of a game mechanic in Unreal Engine version 4.26. Context The game will be a third person heist game where the player has to steal treasure ...